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Manual: bitmap

BITMAP(1)				   General Commands Manual				   BITMAP(1)

NAME
       bitmap, bmtoa, atobm - bitmap editor and converter utilities for the X Window System

SYNOPSIS
       bitmap [ -options ... ] [ filename ] [ basename ]

       bmtoa [ -chars ... ] [ filename ]

       atobm [ -chars cc ] [ -name variable ] [ -xhot number ] [ -yhot number ] [ filename ]

DESCRIPTION
       The  bitmap  program  is a rudimentary tool for creating or editing rectangular images made up of 1's
       and 0's.	 Bitmaps are used in X for defining clipping regions, cursor shapes, icon shapes,  and	tile
       and stipple patterns.

       The  bmtoa  and atobm filters convert bitmap files (FILE FORMAT) to and from ASCII strings.  They are
       most commonly used to quickly print out bitmaps and to generate versions for including in text.

COMMAND LINE OPTIONS
       Bitmap supports the standard X Toolkit command line arguments (see X(7)).  The  following  additional
       arguments are supported as well.

       -size WIDTHxHEIGHT
	   Specifies size of the grid in squares.

       -sw dimension
	   Specifies the width of squares in pixels.

       -sh dimension
	   Specifies the height of squares in pixels.

       -gt dimension
	   Grid	 tolerance.  If the square dimensions fall below the specified value, grid will be automati‐
	   cally turned off.

       -grid, +grid
	   Turns on or off the grid lines.

       -axes, +axes
	   Turns on or off the major axes.

       -dashed, +dashed
	   Turns on or off dashing for the frame and grid lines.

       -stippled, +stippled
	   Turns on or off stippling of highlighted squares.

       -proportional, +proportional
	   Turns proportional mode on or off.  If proportional mode is on, square width is equal  to  square
	   height.   If proportional mode is off, bitmap will use the smaller square dimension, if they were
	   initially different.

       -dashes filename
	   Specifies the bitmap to be used as a stipple for dashing.

       -stipple filename
	   Specifies the bitmap to be used as a stipple for highlighting.

       -hl color
	   Specifies the color used for highlighting.

       -fr color
	   Specifies the color used for the frame and grid lines.

       filename
	   Specifies the bitmap to be initially loaded into the program.  If the file does not exist, bitmap
	   will assume it is a new file.

       basename
	   Specifies the basename to be used in the C code output file.	 If it is different than  the  base‐
	   name in the working file, bitmap will change it when saving the file.

       Bmtoa accepts the following option:

       -chars cc
	   This	 option	 specifies  the	 pair of characters to use in the string version of the bitmap.	 The
	   first character is used for 0 bits and the second character is used for 1 bits.  The	 default  is
	   to use dashes (-) for 0's and sharp signs (#) for 1's.

       Atobm accepts the following options:

       -chars cc
	   This option specifies the pair of characters to use when converting string bitmaps into arrays of
	   numbers.   The  first  character  represents a 0 bit and the second character represents a 1 bit.
	   The default is to use dashes (-) for 0's and sharp signs (#) for 1's.

       -name variable
	   This option specifies the variable name to be used when writing out the bitmap file.	 The default
	   is to use the basename of the filename command line argument or leave it blank  if  the  standard
	   input is read.

       -xhot number
	   This option specifies the X coordinate of the hotspot.  Only positive values are allowed.  By de‐
	   fault, no hotspot information is included.

       -yhot number
	   This option specifies the Y coordinate of the hotspot.  Only positive values are allowed.  By de‐
	   fault, no hotspot information is included.

USAGE
       Bitmap  displays	 grid in which each square represents a single bit in the picture being edited.	 Ac‐
       tual size of the bitmap image, as it would appear normally and inverted, can be obtained by  pressing
       Meta-I  key.   You are free to move the image popup out of the way to continue editing.	Pressing the
       left mouse button in the popup window or Meta-I again will remove the real size bitmap image.

       If the bitmap is to be used for defining a cursor, one of the squares in the images may be designated
       as the hot spot.	 This determines where the cursor is actually pointing.	 For cursors with sharp tips
       (such as arrows or fingers), this is usually at the end of the tip; for symmetric  cursors  (such  as
       crosses or bullseyes), this is usually at the center.

       Bitmaps are stored as small C code fragments suitable for including in applications.  They provide an
       array  of  bits	as  well as symbolic constants giving the width, height, and hot spot (if specified)
       that may be used in creating cursors, icons, and tiles.

EDITING
       To edit a bitmap image simply click on one of the buttons with drawing commands (Point, Curve,  Line,
       Rectangle,  etc.) and move the pointer into the bitmap grid window.  Press one of the buttons on your
       mouse and the appropriate action will take place.  You can either  set,	clear  or  invert  the	grid
       squares.	  Setting  a  grid square corresponds to setting a bit in the bitmap image to 1.  Clearing a
       grid square corresponds to setting a bit in the bitmap image to 0.  Inverting a	grid  square  corre‐
       sponds to changing a bit in the bitmap image from 0 to 1 or 1 to 0, depending what its previous state
       was.  The default behavior of mouse buttons is as specified below.

		 MouseButton1	     Set
		 MouseButton2	     Invert
		 MouseButton3	     Clear
		 MouseButton4	     Clear
		 MouseButton5	     Clear

       This  default  behavior	can be changed by setting the button function resources.  An example is pro‐
       vided below.

		 bitmap*button1Function: Set
		 bitmap*button2Function: Clear
		 bitmap*button3Function: Invert
		 etc.

       The button function applies to all drawing commands, including copying,	moving	and  pasting,  flood
       filling and setting the hot spot.

DRAWING COMMANDS
       Here  is the list of drawing commands accessible through the buttons at the left side of the applica‐
       tion's window.  Some commands can be aborted by pressing A inside the  bitmap  window,  allowing	 the
       user to select different guiding points where applicable.

       Clear
	   This command clears all bits in the bitmap image.  The grid squares will be set to the background
	   color.  Pressing C inside the bitmap window has the same effect.

       Set This	 command  sets all bits in the bitmap image.  The grid squares will be set to the foreground
	   color.  Pressing S inside the bitmap window has the same effect.

       Invert
	   This command inverts all bits in the bitmap image.  The grid squares will be	 inverted  appropri‐
	   ately.  Pressing I inside the bitmap window has the same effect.

       Mark
	   This command is used to mark an area of the grid by dragging out a rectangular shape in the high‐
	   lighting  color.  Once the area is marked, it can be operated on by a number of commands (see Up,
	   Down, Left, Right, Rotate, Flip, Cut, etc.)	Only one marked area can be present at any time.  If
	   you attempt to mark another area, the old mark will vanish.	The same effect can be	achieved  by
	   pressing  Shift-MouseButton1	 and  dragging	out a rectangle in the grid window.  Pressing Shift-
	   MouseButton2 will mark the entire grid area.

       Unmark
	   This command will cause the marked area to vanish.  The same effect can be achieved	by  pressing
	   Shift-MouseButton3.

       Copy
	   This	 command  is  used to copy an area of the grid from one location to another.  If there is no
	   marked grid area displayed, Copy behaves just like Mark described above.  Once there is a  marked
	   grid	 area  displayed  in the highlighting color, this command has two alternative behaviors.  If
	   you click a mouse button inside the marked area, you will be able to drag the rectangle that rep‐
	   resents the marked area to the desired location.  After you release the mouse  button,  the	area
	   will	 be  copied.  If you click outside the marked area, Copy will assume that you wish to mark a
	   different region of the bitmap image, thus it will behave like Mark again.

       Move
	   This command is used to move an area of the grid from one location to another.  Its behavior	 re‐
	   sembles  the	 behavior  of  Copy  command,  except  that the marked area will be moved instead of
	   copied.

       Flip Horizontally
	   This command will flip the bitmap image with respect to the horizontal axes.	 If a marked area of
	   the grid is highlighted, it will operate only inside the marked  area.   Pressing  H	 inside	 the
	   bitmap window has the same effect.

       Up  This	 command  moves the bitmap image one pixel up.	If a marked area of the grid is highlighted,
	   it will operate only inside the marked area.	 Pressing UpArrow inside the bitmap window  has	 the
	   same effect.

       Flip Vertically
	   This	 command  will flip the bitmap image with respect to the vertical axes.	 If a marked area of
	   the grid is highlighted, it will operate only inside the marked  area.   Pressing  V	 inside	 the
	   bitmap window has the same effect.

       Left
	   This command moves the bitmap image one pixel to the left.  If a marked area of the grid is high‐
	   lighted,  it will operate only inside the marked area.  Pressing LeftArrow inside the bitmap win‐
	   dow has the same effect.

       Fold
	   This command will fold the bitmap image so that the opposite corners become	adjacent.   This  is
	   useful  when creating bitmap images for tiling.  Pressing F inside the bitmap window has the same
	   effect.

       Right
	   This command moves the bitmap image one pixel to the right.	If a marked  area  of  the  grid  is
	   highlighted,	 it will operate only inside the marked area.  Pressing RightArrow inside the bitmap
	   window has the same effect.

       Rotate Left
	   This command rotates the bitmap image 90 degrees to the left (counter clockwise.)   If  a  marked
	   area	 of the grid is highlighted, it will operate only inside the marked area.  Pressing L inside
	   the bitmap window has the same effect.

       Down
	   This command moves the bitmap image one pixel down.	If a marked area of the grid is highlighted,
	   it will operate only inside the marked area.	 Pressing DownArrow inside the bitmap window has the
	   same effect.

       Rotate Right
	   This command rotates the bitmap image 90 degrees to the right (clockwise.)  If a marked  area  of
	   the	grid  is  highlighted,	it  will operate only inside the marked area.  Pressing R inside the
	   bitmap window has the same effect.

       Point
	   This command will change the grid squares underneath the mouse pointer if a mouse button is being
	   pressed down.  If you drag the mouse button continuously, the line may not be continuous, depend‐
	   ing on the speed of your system and frequency of mouse motion events.

       Curve
	   This command will change the grid squares underneath the mouse pointer if a mouse button is being
	   pressed down.  If you drag the mouse button continuously, it will make sure that the line is con‐
	   tinuous.  If your system is slow or bitmap receives very few mouse motion events, it might behave
	   quite strangely.

       Line
	   This command will change the grid squares in a line between two squares.  Once you press a  mouse
	   button  in the grid window, bitmap will highlight the line from the square where the mouse button
	   was initially pressed to the square where the mouse pointer is located.  By releasing  the  mouse
	   button you will cause the change to take effect, and the highlighted line will disappear.

       Rectangle
	   This	 command  will change the grid squares in a rectangle between two squares.  Once you press a
	   mouse button in the grid window, bitmap will highlight the rectangle from the  square  where	 the
	   mouse  button was initially pressed to the square where the mouse pointer is located.  By releas‐
	   ing the mouse button you will cause the change to take effect, and the highlighted rectangle will
	   disappear.

       Filled Rectangle
	   This command is identical to Rectangle, except at the end the rectangle  will  be  filled  rather
	   than outlined.

       Circle
	   This	 command  will	change	the  grid squares in a circle between two squares.  Once you press a
	   mouse button in the grid window, bitmap will highlight the circle from the square where the mouse
	   button was initially pressed to the square where the mouse pointer is located.  By releasing	 the
	   mouse button you will cause the change to take effect, and the highlighted circle will disappear.

       Filled Circle
	   This command is identical to Circle, except at the end the circle will be filled rather than out‐
	   lined.

       Flood Fill
	   This	 command  will	flood fill the connected area underneath the mouse pointer when you click on
	   the desired square.	Diagonally adjacent squares are not considered to be connected.

       Set Hot Spot
	   This command designates one square in the grid as the hot spot if this bitmap image is to be used
	   for defining a cursor.  Pressing a mouse button in the desired square will cause a diamond  shape
	   to be displayed.

       Clear Hot Spot
	   This command removes any designated hot spot from the bitmap image.

       Undo
	   This command will undo the last executed command.  It has depth one, that is, pressing Undo after
	   Undo will undo itself.

FILE MENU
       The File menu commands can be accessed by pressing the File button and selecting the appropriate menu
       entry,  or  by  pressing Ctrl key with another key.  These commands deal with files and global bitmap
       parameters, such as size, basename, filename etc.

       New This command will clear the editing area and prompt for the name of the new file  to	 be  edited.
	   It will not load in the new file.

       Load
	   This	 command is used to load a new bitmap file into the bitmap editor.  If the current image has
	   not been saved, user will be asked whether to save or ignore the changes.  The  editor  can	edit
	   only	 one  file  at a time.	If you need interactive editing, run a number of editors and use cut
	   and paste mechanism as described below.

       Insert
	   This command is used to insert a bitmap file into the image being currently edited.	After  being
	   prompted  for  the  filename, click inside the grid window and drag the outlined rectangle to the
	   location where you want to insert the new file.

       Save
	   This command will save the bitmap image.  It will not prompt for the filename unless it  is	said
	   to be .  If you leave the filename undesignated or -, the output will be piped to stdout.

       Save As
	   This command will save the bitmap image after prompting for a new filename.	It should be used if
	   you want to change the filename.

       Resize
	   This	 command is used to resize the editing area to the new number of pixels.  The size should be
	   entered in the WIDTHxHEIGHT format.	The information in the image being edited will not  be	lost
	   unless  the new size is smaller that the current image size.	 The editor was not designed to edit
	   huge files.

       Rescale
	   This command is used to rescale the editing area to the new width and height.  The size should be
	   entered in the WIDTHxHEIGHT format.	It will not do antialiasing and information will be lost  if
	   you rescale to the smaller sizes.  Feel free to add you own algorithms for better rescaling.

       Filename
	   This	 command  is  used to change the filename without changing the basename nor saving the file.
	   If you specify - for a filename, the output will be piped to stdout.

       Basename
	   This command is used to change the basename, if a different one from the  specified	filename  is
	   desired.

       Quit
	   This	 command  will	terminate  the	bitmap application.  If the file was not saved, user will be
	   prompted and asked whether to save the image or not.	 This command is preferred over killing	 the
	   process.

EDIT MENU
       The Edit menu commands can be accessed by pressing the Edit button and selecting the appropriate menu
       entry, or by pressing Meta key with another key.	 These commands deal with editing facilities such as
       grid, axes, zooming, cut and paste, etc.

       Image
	   This command will display the image being edited and its inverse in its actual size in a separate
	   window.   The  window can be moved away to continue with editing.  Pressing the left mouse button
	   in the image window will cause it to disappear from the screen.

       Grid
	   This command controls the grid in the editing area.	If the grid spacing is below the value spec‐
	   ified by gridTolerance resource (8 by default), the grid will be automatically  turned  off.	  It
	   can be enforced by explicitly activating this command.

       Dashed
	   This	 command  controls  the stipple for drawing the grid lines.  The stipple specified by dashes
	   resource can be turned on or off by activating this command.

       Axes
	   This command controls the highlighting of the main axes of the image being  edited.	 The  actual
	   lines are not part of the image.  They are provided to aid user when constructing symmetrical im‐
	   ages, or whenever having the main axes highlighted helps your editing.

       Stippled
	   This	 command  controls  the stippling of the highlighted areas of the bitmap image.	 The stipple
	   specified by stipple resource can be turned on or off by activating this command.

       Proportional
	   This command controls the proportional mode.	 If the proportional mode is on, width and height of
	   all image squares are forced to be equal, regardless of the proportions of the bitmap window.

       Zoom
	   This command controls the zoom mode.	 If there is a marked area of the image	 already  displayed,
	   bitmap  will	 automatically	zoom  into it.	Otherwise, user will have to highlight an area to be
	   edited in the zoom mode and bitmap will automatically switch into it.  One can use all the  edit‐
	   ing commands and other utilities in the zoom mode.  When you zoom out, undo command will undo the
	   whole zoom session.

       Cut This	 commands  cuts	 the  contents of the highlighted image area into the internal cut and paste
	   buffer.

       Copy
	   This command copies the contents of the highlighted image area into the internal  cut  and  paste
	   buffer.

       Paste
	   This command will check if there are any other bitmap applications with a highlighted image area,
	   or if there is something in the internal cut and paste buffer and copy it to the image.  To place
	   the	copied	image, click in the editing window and drag the outlined image to the position where
	   you want to place i, and then release the button.

CUT AND PASTE
       Bitmap supports two cut and paste mechanisms; the internal cut and paste and the global	X  selection
       cut  and paste.	The internal cut and paste is used when executing copy and move drawing commands and
       also cut and copy commands from the edit menu.  The global X selection cut and paste is used whenever
       there is a highlighted area of a bitmap image displayed anywhere on the screen.	To copy	 a  part  of
       image  from  another  bitmap  editor  simply  highlight the desired area by using the Mark command or
       pressing the shift key and dragging the area with the left mouse button.	 When the selected area	 be‐
       comes  highlighted, any other applications (such as xterm, etc.) that use primary selection will dis‐
       card their selection values and unhighlight the appropriate information.	 Now, use the Paste  command
       for  the	 Edit  menu  or control mouse button to copy the selected part of image into another (or the
       same) bitmap application.  If you attempt to do this without a visible highlighted  image  area,	 the
       bitmap will fall back to the internal cut and paste buffer and paste whatever was there stored at the
       moment.

WIDGETS
       Below  is  the widget structure of the bitmap application.  Indentation indicates hierarchical struc‐
       ture.  The widget class name is given first, followed by the widget instance name.  All	widgets	 ex‐
       cept the bitmap widget are from the standard Athena widget set.

	    Bitmap bitmap
		 TransientShell image
		      Box box
			   Label normalImage
			   Label invertedImage
		 TransientShell input
		      Dialog dialog
			   Command okay
			   Command cancel
		 TransientShell error
		      Dialog dialog
			   Command abort
			   Command retry
		 TransientShell qsave
		      Dialog dialog
			   Command yes
			   Command no
			   Command cancel
		 Paned parent
		      Form formy
			   MenuButton fileButton
			   SimpleMenu fileMenu
				SmeBSB	new
				SmeBSB	load
				SmeBSB	insert
				SmeBSB	save
				SmeBSB	saveAs
				SmeBSB	resize
				SmeBSB	rescale
				SmeBSB	filename
				SmeBSB	basename
				SmeLine line
				SmeBSB	quit
			   MenuButton editButton
			   SimpleMenu editMenu
				SmeBSB	image
				SmeBSB	grid
				SmeBSB	dashed
				SmeBSB	axes
				SmeBSB	stippled
				SmeBSB	proportional
				SmeBSB	zoom
				SmeLine line
				SmeBSB	cut
				SmeBSB	copy
				SmeBSB	paste
			   Label status
		      Pane pane
			   Bitmap bitmap
			   Form form
				Command clear
				Command set
				Command invert
				Toggle	mark
				Command unmark
				Toggle	copy
				Toggle	move
				Command flipHoriz
				Command up
				Command flipVert
				Command left
				Command fold
				Command right
				Command rotateLeft
				Command down
				Command rotateRight
				Toggle	point
				Toggle	curve
				Toggle	line
				Toggle	rectangle
				Toggle	filledRectangle
				Toggle	circle
				Toggle	filledCircle
				Toggle	floodFill
				Toggle	setHotSpot
				Command clearHotSpot
				Command undo

COLORS
       If  you	would like bitmap to be viewable in color, include the following in the #ifdef COLOR section
       of the file you read with xrdb:

       *customization:		       -color

       This will cause bitmap to pick up the colors in the app-defaults color customization file:

	   /etc/X11/app-defaults/Bitmap-color

BITMAP WIDGET
       Bitmap widget is a stand-alone widget for editing raster images.	 It is not designed  to	 edit  large
       images,	although  it  may be used in that purpose as well.  It can be freely incorporated with other
       applications and used as a standard editing tool.  The following are the resources  provided  by	 the
       bitmap widget.

       Bitmap Widget

       Header file     Bitmap.h
       Class	       bitmapWidgetClass
       Class Name      Bitmap
       Superclass      Bitmap

       All the Simple Widget resources plus ...

       Name		 Class		   Type		     Default Value
       foreground	 Foreground	   Pixel	     XtDefaultForeground
       highlight	 Highlight	   Pixel	     XtDefaultForeground
       framing		 Framing	   Pixel	     XtDefaultForeground
       gridTolerance	 GridTolerance	   Dimension	     8
       size		 Size		   String	     32x32
       dashed		 Dashed		   Boolean	     True
       grid		 Grid		   Boolean	     True
       stippled		 Stippled	   Boolean	     True
       proportional	 Proportional	   Boolean	     True
       axes		 Axes		   Boolean	     False
       squareWidth	 SquareWidth	   Dimension	     16
       squareHeight	 SquareHeight	   Dimension	     16
       margin		 Margin		   Dimension	     16
       xHot		 XHot		   Position	     NotSet (-1)
       yHot		 YHot		   Position	     NotSet (-1)
       button1Function	 Button1Function   DrawingFunction   Set
       button2Function	 Button2Function   DrawingFunction   Invert
       button3Function	 Button3Function   DrawingFunction   Clear
       button4Function	 Button4Function   DrawingFunction   Invert
       button5Function	 Button5Function   DrawingFunction   Invert
       filename		 Filename	   String	     None ("")
       basename		 Basename	   String	     None ("")

AUTHOR
       Davor Matic, MIT X Consortium

X Version 11					bitmap 1.1.0					   BITMAP(1)